The context of this story
Why the iPod succeeded
If we return to the advantages and disadvantages of the iPod and the reasons for its success, it is impossible to identify a single point, a single main advantage that caused the iPod to revolutionize the music market. Most users found something about their iPod that bothered them. Some models (especially the first generation) were prone to malfunction, had problematic support in operating systems other than Mac, as well as regional support, and there were numerous complaints about iTunes software and battery life, or at least they were relatively expensive for users. However, it always turned out that users were not bothered by these negative features; on the contrary, they greatly appreciated the positive features that were not so common in competing players. The sum of the positives was different for each user, but it was large enough to outweigh the isolated negatives, which, moreover, each user considered to be something different. It can therefore be said that the time was ripe for the advent of digital players that would free users from the need to own, store, and manage physical recording media and allow them to easily synchronize with their computers.
In 2004, for example, the consulting firm Juniper calculated that most users at that time had up to 1,000 songs, so a player that allowed them to store their entire music library was perfectly suited to their needs—which in 2004 was the iPod Mini. This also contributed significantly to its success: the ability to take your entire audio library with you on the go and play whatever you feel like listening to.
Image: iPod sales chart
Caption: iPod sales grew steadily, but all sales figures up to 2003 were overshadowed by what happened next. Sales of the iPod Mini and Nano catapulted the numbers into the millions.
At that time, a number of more or less obscure theories emerged about where the development of music players would go. One of the more obscure ones predicted that the constant increase in the storage capacity of recording media would lead to music players being able to store every piece of music ever created, and that customers would pay for, purchase, and unlock them directly on their players. However, this vision is unlikely to come true. Instead, the network vision is gaining ground, i.e., the assumption that users will be able to download any music they feel like listening to from the network at any time, even wirelessly, and that the player will delete music that has not been played for a long time if there is not enough space. And that brings us to the realm of cloud technologies, which will be discussed at the end of this book.
Table of contents
- 1997:The revolutionary iPod arrives
- 1995:It\'s time for music, it\'s time for revolution
- It will be a player, not a camera.
- 2000:Important prop: iTunes
- 1998:A thousand songs in your pocket: iPod
- 2001:Antony M. Fadell (born 1969)\
- 2001:The future of Pixo
- ClickWheel control wheel
- 2003:Hell froze over
- 2003:And what happened to Musicmatch?
- Why the iPod succeeded Currently reading
- 2001:iPod advertisement
- 2005:The death of the iPod
- 1999:At Motorola\'s expense
- 2005:The fate of Ed Zander
- 2004:How to make an iPhone
- 1984:I have three revolutionary products here
- Why is 3G missing?
- Price
- Intermezzo: Nokia
- 2007:The iPhone breaks the mold
- 2007:Difficult beginnings with touchscreens
- 2010:Does Nokia\'s future lie with Microsoft?
- And music in AAC
- Standards are the second key to success
- 1997:Let\'s compare them with the results of the iPod and Zune
- 2007:The iPhone\'s success continues
- iCloud for music, to make spending easier
- 2011:iPhone 4S: swan song for its creator
- iPhone versus Android and a little economics
- 2011:Apple iPad, Google Honeycomb, and the era of portable Internet
- 2011:iPad 2: a return to creativity